﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GSdk.Net.Lglcd
{
    /// <summary>
    /// Used to see which button state is changed
    /// </summary>
    public class DevicesButtonsEventArgs : EventArgs
    {
        /// <summary>
        /// Buttons which state has changed
        /// </summary>
        public DevicesButtons DevicesButtons { get; private set; }

        public DevicesButtonsEventArgs(DevicesButtons buttons)
        {
            DevicesButtons = buttons;
        }
    }
}
